5/21/2023 0 Comments Returnal data cubeEnemies now leave behind a pool of acid when killed, but players can gather Obolites from double the average radius. The player now takes fall damage, but their Repair Efficiency increases by 20%. Halves the player's melee damage, but enemies have a higher chance at dropping Salvage. RELATED: Returnal: How Many Biomes And Bosses Are There? However, with Parasites, the player knows the trade-off upfront and can decide with less of a gamble. Parasites, like the Malignants, are a risk/reward item in Returnal that has the player take into consideration if the positive is worth the negative. Grants the player an extra Consumable Slot. Teleports the player to an "unknown location." Restores a small amount of health to the player. Player sends a devastating energy blast when landing after a jump. For thirty seconds, targets can drop Resin when killed. Suit Repair Efficiency gets doubled for one minute. Repair Efficiency gets increased by 20% Players summon a portal that launched projectiles at nearby enemies. Collected Obolites are converted into health. Hostiles drop 50% more Obolites on death if they have damaged you. Nanobots swarm hostiles, slowing them down and heals the player in the process. Every turret in the area becomes disabled. Impales the closest enemy with a Xeno-spike. ![]() Turns hostile projectiles into Obolites with a burst of energy. Resets the player's Alt-Fire instantly. These items are typically a one-time use but can be stacked if the player stumbles upon multiple of the same thing. When targets are low on health, the player receives an additional 30% boost in damage.Ĭonsumables are items in Returnal that players get to use whenever they feel fit and offer many benefits ranging from healing the player to granting them currency. Hostiles have a 20% chance of exploding upon death. With each attached Parasite, the player receives +20% Stagger. Grants some Protection when the player gathers Ether. Reduces Resin requirements needed for upgrading the player's Integrity. When hit, the Alt-Fire cooldown gets reduced by five seconds. On a successful Overload, the Alt-Fire cooldown gets reduced by five seconds. When the player attaches or detaches parasites, +1 to their Max Integrity. Player gains +Max Integrity when attaching and detaching Parasites. ![]() Grants a large amount of Weapon Proficiency. Grants a 10% chance of recovering health when killing enemies. Obolites remain on the ground for an additional three seconds. When the player approaches secret locations, a song will start playing. ![]() Grants a buff to the positive effects of Parasites. Grants a moderate amount of Weapon Proficiency. While Malfunctioning, the player has increased Weapon Damage by 10%. Boosts Weapon Proficiency significantly. After using a consumable, the player will receive 20% Protection for a short time. After getting hit, the player receives increased invulnerability. Resurrects the player once where they died. Artifacts can do many things, such as bring the player back from the grave, grant them currency, or even buff their damage output. ![]() Once some get used, however, they're gone until the next loop. Artifacts in Returnal are typically items that are items that last throughout the player's run unless specified.
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